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Sites may make children cry
Some 'Sell' Kids' Creations Back to Them
YONKERS, N.Y. -- Publishers of many major children's Web sites should do a better job disclosing sales and advertising information to parents, especially as more kids at younger ages go online to play and meet friends, says a study released by Consumer Reports WebWatch and the Mediatech Foundation of Flemington, N.J.
For the study, parents in 10 families used video cameras to keep journals, providing insights into the way children use sites such as Club Penguin, Webkinz, Nick Jr., Barbie.com and others.
The study, "Like Taking Candy from a Baby: How Young Children Interact with Online Environments," used ethnographic methods and focused on young children, ages 2 1/2 to 8.
Some key findings:
-- Children as young as 2 1/2 years of age are able to go online.
-- The most popular young children's sites are moderately to heavily commercialized. When rated by our test parents on a scale from 1 (not commercialized) to 5 (extremely commercialized), the 21 sites considered in this study scored a mean rating of 3.47.
-- Web sites frequently tantalize children, presenting enticing options and even threats that their online creations will become inaccessible unless a purchase is made. Some sites show attractive options that invite a click, but lead to a registration form instead. Some sell a child's prior experience -- a room they've built for a virtual pet, for instance -- back to them, using statements such as, "If you cancel your membership, then your belongings will go into storage and will be automatically retrieved when you re-subscribe."
-- Most sites we observed promote the idea of consumerism. The most common technique uses a reward-for-work basis, awarding "points, coins or dollars" for success and achievement that can then be used to "buy" items such as clothing, makeup, big-screen TVs or other accessories for virtual pets or avatars.
-- The games we observed vary widely in quality, in educational value, and in their developmental match with children's abilities. Such mismatches often result in frequent cries for help.
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